I reassamble the Switch and powered it on. It started but it freezed on the mainscreen and both working tested Joy-Cons would not connect to the Switch neither plugged nor wireless. At the second try it recognized the left Joy-Con plugged-in for a short time than it lost connection, while I was unpluging and pluging the right Joy-Con. I a third try it freezed again.
I checked the mentioned cap above the M92T36 again and now it shows a reading…
Calvin i saw a youtube video yesterday and a guy had the same problem with the freeze/no power with both joy con attached…
The problem was that there was a small amout of corrosion and dirt on one of the joy con flex cables
Thank You, Dallas. It was a good hint. I found corrosion at two pins at the right Joy-Con rail. After cleaning both rails both Joy-Cons are working plugged and wireless. Only the ‘Plugging’-Animation for the right one is missing.
I still get no snap animation, if I plug or unplug the right Joy-Con.
I tried the right Joy-Con on an other Switch and the animation shows up. So the Joy-Con should be ok. I tested an other working right Joy-Con and also got no snap animation. I first clean the contacts and second changed the connector in the rail, but no difference.
Does anyone knows which pin is in use to recognize the pluging of the right Joy-Con?
Have you checked the protection diode (marking “PU” on the underside, near to the led)
It can also cause this issue
There is another one near it so you have a reference
I checked on the backside the “PU” and “MX” / “ZBL” ics of both Joy-Con ribbon cable connectors and compare it to a fine working Switch. I can t find any difference in continuity and diode mode meassurements. And I have no idea for checking this parts while the Switches are assembled.
It seems to be a problem with the soc. I disoldered the soc from a donor board and found the corresponding pad under it… so the false switched enable signal for charging the right Joy-Con comes direct from the Tegra X1…
and my skills are not good enough for changing a soc.
Have you tried using a resistor to force the signal to be high/low?
Could be a workaround but i don’t expect the charging symbol to appear in the controller menu